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Dankdadd

2,013 Game Reviews

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Look at this man go, he really dancing.

I think I had a little too much fun with this one, the title is a little misleading, as I though it's be an actual game rather than a widget, but honestly that's fine. Something about this was just really satisfying, the way the guy moved had me bopping along.

I'm a bit of a sap for chess, so this was decent in my eyes, yet it doesn't really work to well as a program. You can move the pieces wherever you want, and the timer doesn't matter.

So this is a pretty poorly balanced fight. There's no real reason to use anything besides the special attack, and it seems that you were unable to kill your opponent with the stones even though it hit zero. It works programming wise, but this is definitively an unfinished and imperfect game.

This is a pretty neat combat game, but it's a little slow and buggy to be great.

The system works well enough, block when attacks, kick when he blocks, and attack after you succeed in either of the former. However the game moves awkwardly which doesn't allow you much time to react. When you start a round the opponent gets to move for a bit before you can, and when you get too close your sword won't his even when you do attack. Overall I think this could've been better, but the limitations of flash made it lacking.

Cool, I liked it for a gadget, main problem is that the vortex would go over the HUD.

Good concept, with really spotty performance.

Now keeping a ball up is cool and all, but the controls are a little awkward, I'd much rather have it auto kick instead, but that's your choice. Now the major problem was that the space in which you would actually hit the ball was often too small to actually get it back up. When you got a "save" it would pretty much make the ball hit the ground anyways. When you hit it up, there was a very likely chance a green balloon would just spawn in anyways and fuck up your day.

While not a terrible concept to get points by hitting balloons, the game play is just straight up lackluster.

Another Pac-man clone, there are a lot of these in 2001. There must have been a game kit for it or something, because I'm realizing mostly the same issues with the code. When you turned you can hit a wall instead of going. Also when you got the joint some cops stayed sick longer than others.

It's a cool mouse chaser.

I don't know if the intent for this was to make a game where you keep away your cursor, or if it was just supposed to be a decorative neat looking thing. Either way it's just okay. If you were going for a game, I'd definitely add a timer to this and a game over screen when the snake go to the cheese.

A "kill x game" that can kill you back.

Still nothing amazing here, after all you're just electrocuting another famous face. Though I did like what actually killed him was the music in the end.

So this wouldn't be too bad of a vs. game, but there are a few things that take away from the enjoyment. Music and sounds would really help, because it feels so empty as it is. And as for the bug in the description all you'd have to do for them to stop shooting postmortem is add an if statement that makes the other not take damage if they already are out of health. On flash I think it's as simple as changing the trigger, but I've never worked with old flash so...

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 22, Male

professional lameass

NY

Joined on 10/2/19

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