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Dankdadd

2,022 Game Reviews

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Functional game of snake, but not original whatsoever. Was also a tad bit fast for my liking.

Too easy, besides that it's fine. The amount of time you have to hit targets should decrease as the game progresses so that you have a more limited score possible, instead of basically infinite points until you get bored.

The concept it pretty neat, I expected another game and watch clone, but got this. Major issue with it was that if moved too quickly or hit a ball with the bottom of the bar, it'd get stuck and it'd bounce infinitely inside, giving you undeserved points. It would also probably be better if there was a penalty to having less balls on the screen, because you could just juggle one for infinity to get easy points.

You seem to no longer want this on the site, so I put a zero for you. However it really deserves a star or maybe a half star for the simple "kill x" format.

I expected another shitty AOL simulator, or another "kill x game" of sorts, but got this pretty interesting disc destroyer thing. Now it's not amazing by any standards, but it effeminately was more creative than other things I've seen. Only major issue with it was that when you shot all the discs down, nothing happened and I had to click play myself.

A very nice ping pong game in 3D, it has the same charm as your 3D pong game. This time it has difficulty settings, which is nice to see, though I do wish that the game stopped at 11 like actual table tennis does.

So it's another Martin game, same music, same concept, and nothing was made after this, so it's a cliff hanger. The first one was better because of the jokes, while this one, just was annoying with some of its setbacks.

There is basically nothing here, just a small image that plays.

To start off I have to say, the animation is amazing for the time it was made, it's very possible that you are the best stick animator of the early portal. Especially since you went for a 3d style, it really sticks out.

So the game seems to be based off something called Virtual cops, but I've never played it, so I'm basing this review off of what I played here, not referencing it to the original. The difficulty settings were a unique way of doing things, the "continue" credits were a balanced way to set it. Instead of giving less reaction time, this is the much better alternative. I do wish there was a more written instruction page instead of an example video, but it all works.

As for the game play, it's nothing that hasn't been done before, you point and shoot and reload, it might have been better if there was more of a penalty for inaccuracy, as reloading was instantaneous. Although simple, there were parts that actually got me to focus in and try to not get hit, creating a sense of tension, which isn't common in old flash, as things ran slowly. The variety of enemies was also a nice touch.

The fight scene at the end was cool and all, but I wish it were more interactive, as you just watch it happen. On top of that I couldn't derive much of a story from all this, but it might have been in another language, so i can't really be the judge of that.

One of the better early shooters, good job Zhu.

Amusing, but the face is very low quality. The dance moves are very cute and entertaining. I also found the music choice appropriate. There were a variety of moves to mix and match, especially with the lights and dance floor.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 21, Male

professional lameass

NY

Joined on 10/2/19

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