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Dankdadd

2,013 Game Reviews

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Now this was bizarre, very much so. I'm not sure who any of the characters really were, but I am sure about the game mechanics being pretty alright.

I like that you actually put some time into this in regards to the fight. Dodging and attacking in a certain pattern was not too challenging, but not a cakewalk either. I do wish that the direction you went mattered, and I'm not sure if this was a bug or not, because I could get in a loop where I just toss records until I win without the gerbil attacking.

Animal abuse isn't funny to me :(

I'm not offended or anything, don't get me wrong, I'm sure this was made as an old 2001 Newgrounds joke. That kind of humor has just died down for me. And as if it wasn't bad enough because of the simplicity the sound clip awkwardly repeats when you click too fast.

Since it's nearly the same game as Wrath: overkill, but with less bodies, have the same review with a slightly lower score:

Although another "massacre" type game, it was pretty satisfying to watch. It reminds me of a game that came out much later than this where God also gets mad and kills a crap ton of people. The lightning aiming was pretty neat.

I'd add a kill counter if I were you.

Congrats on turd of the week!

So this was a bad sound board. Mostly due to the fact that it's about someone who most people don't know, but I'm sure she was glad you made it back when you did. It was really awkward because majority of the sounds were just her laughing. The board works though, so I'll give you that.

A simple shooter game with a proper ending.

I'm always a bit of a sucker for space games, but this one was alright. It's not breaking any ground with the mechanics as you only need to spam click to win, but it felt like you were going somewhere and there were a variety of enemies enough to the point where it wasn't boring.

Only bug I found was that you could spam click on a health box and get all your health back, but that might have been intended.

A pretty bad snake clone, where you don't even grow a tail. The hitboxes on the beer were way too small and far to the right.

It's a standard RPG battle, but it lacks strategy as many older portal RPGs do. It's really just left up to chance whether you win, more likely you do than not. The enemy can over damage your heal, or fully heal whenever. If there was more of a pattern to it rather than just rng it'd be a little better.

Besides lacking game play, I thought the graphics were a nice retro throwback, but didn't really fit well with the frames around them. I did enjoy the battle animations.

Too short and simple-minded that it can't add up to much, but this was a decent attempt.

So I never really watched any of the Bruce Campbell movies, but I'm sure if I did, I'd be quite delighted with some of these references.

It was a generic soundboard, nothing special. Maybe you could have it that sound doesn't play over itself, but besides that I can't think of anything else.

That was neat, a nice widget. I wish there were some more difficulty settings, but besides that, pretty nice.

I loved the graphics, and the music, felt very much like CastleVania, but man, it was unfair generally.

The fact that Dracula could spawn on top of you was what really made this bad, in fact, it's not so much that he could, it's just that you had no way of telling when. Besides that the ideal fighting mechanics would've worked out. (still very hard to hit the man without trading hits)

So there were two main bugs, if you held down attack, you'd infinitely hit with nothing, until you were damaged. The other one was you could get suspended in air until you jumped again, making you impervious to damage. Combining these two creates a soft lock.

So what can I say, you made a true NES replica, unfair buggy, but still kinda fun.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 22, Male

professional lameass

NY

Joined on 10/2/19

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