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Dankdadd

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That was neat, a nice widget. I wish there were some more difficulty settings, but besides that, pretty nice.

I loved the graphics, and the music, felt very much like CastleVania, but man, it was unfair generally.

The fact that Dracula could spawn on top of you was what really made this bad, in fact, it's not so much that he could, it's just that you had no way of telling when. Besides that the ideal fighting mechanics would've worked out. (still very hard to hit the man without trading hits)

So there were two main bugs, if you held down attack, you'd infinitely hit with nothing, until you were damaged. The other one was you could get suspended in air until you jumped again, making you impervious to damage. Combining these two creates a soft lock.

So what can I say, you made a true NES replica, unfair buggy, but still kinda fun.

So the concept of a defender game was cute, but the enemies could teleport right next to you with no warning, so I don't know if this is any good really.

So it has nearly the same issues with it as the first game did, very unclear on direction. Since I already mentioned my problem with the first riddle in the demo version, here is my problem with the prison puzzle. Why are you able to click the buttons if they don't do anything at all? Its just misleading in a game where you get no direction. You need to type in the letters corresponding to the colors of the wall objects.

Besides the puzzles being very peculiar and potentially misleading, the game overall doesn't make any sense. You time travel, then lose the thing that you just went through with. Then living Sphinx, and you shoot down a mummy and there is a bunch of technology in Egyptian temples or something. It just flowed so awkwardly with no improvement from the first game.

Could've been an interesting fighting game, but you can pretty much win by spamming attack only. And a bug I noticed was that the music kept playing when you lost. (story was also super generic, but whatever.)

Wasn't a bad puzzle game, however a little easy. I can appreciate that you made this for your dead cat, may he rest in peace.

Another massacre game and a demo, kinda edgy overall. I'm not sure what happened to Lenny, but I don't think he got a sequel, nor deserves to.

So the start was a bit tough to figure out since nothing stood out on the files, but I found it out eventually. The shooter is actually pretty nice, with three difficulty settings which allow your shots to last longer. (personally the pistol was a bit bull shit with the delay.) It properly escalated in difficulty, and gave you a proper amount of time to react.

Overall, it wasn't especially phenomenal, but the little things it had, makes it stand out for a 2001 flash.

Although another "massacre" type game, it was pretty satisfying to watch. It reminds me of a game that came out much later than this where God gets mad and kills a crap ton of people. The lightning aiming was pretty neat.

I'd add a kill counter if I were you.

Not especially terrible, but definitely brings nothing new to the table. I've seen plenty of shooters like this one, but this was a little under the standard because the enemy can pop up off the screen. I did like the ranking system at the end though.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 22, Male

professional lameass

NY

Joined on 10/2/19

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