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Dankdadd

2,022 Game Reviews

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A pretty bad snake clone, where you don't even grow a tail. The hitboxes on the beer were way too small and far to the right.

It's a standard RPG battle, but it lacks strategy as many older portal RPGs do. It's really just left up to chance whether you win, more likely you do than not. The enemy can over damage your heal, or fully heal whenever. If there was more of a pattern to it rather than just rng it'd be a little better.

Besides lacking game play, I thought the graphics were a nice retro throwback, but didn't really fit well with the frames around them. I did enjoy the battle animations.

Too short and simple-minded that it can't add up to much, but this was a decent attempt.

So I never really watched any of the Bruce Campbell movies, but I'm sure if I did, I'd be quite delighted with some of these references.

It was a generic soundboard, nothing special. Maybe you could have it that sound doesn't play over itself, but besides that I can't think of anything else.

That was neat, a nice widget. I wish there were some more difficulty settings, but besides that, pretty nice.

I loved the graphics, and the music, felt very much like CastleVania, but man, it was unfair generally.

The fact that Dracula could spawn on top of you was what really made this bad, in fact, it's not so much that he could, it's just that you had no way of telling when. Besides that the ideal fighting mechanics would've worked out. (still very hard to hit the man without trading hits)

So there were two main bugs, if you held down attack, you'd infinitely hit with nothing, until you were damaged. The other one was you could get suspended in air until you jumped again, making you impervious to damage. Combining these two creates a soft lock.

So what can I say, you made a true NES replica, unfair buggy, but still kinda fun.

So the concept of a defender game was cute, but the enemies could teleport right next to you with no warning, so I don't know if this is any good really.

So it has nearly the same issues with it as the first game did, very unclear on direction. Since I already mentioned my problem with the first riddle in the demo version, here is my problem with the prison puzzle. Why are you able to click the buttons if they don't do anything at all? Its just misleading in a game where you get no direction. You need to type in the letters corresponding to the colors of the wall objects.

Besides the puzzles being very peculiar and potentially misleading, the game overall doesn't make any sense. You time travel, then lose the thing that you just went through with. Then living Sphinx, and you shoot down a mummy and there is a bunch of technology in Egyptian temples or something. It just flowed so awkwardly with no improvement from the first game.

Could've been an interesting fighting game, but you can pretty much win by spamming attack only. And a bug I noticed was that the music kept playing when you lost. (story was also super generic, but whatever.)

Wasn't a bad puzzle game, however a little easy. I can appreciate that you made this for your dead cat, may he rest in peace.

Another massacre game and a demo, kinda edgy overall. I'm not sure what happened to Lenny, but I don't think he got a sequel, nor deserves to.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 21, Male

professional lameass

NY

Joined on 10/2/19

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