00:00
00:00
Dankdadd

2,022 Game Reviews

8 w/ Responses

116 reviews are hidden due to your filters.

It's only a demo, so it's understandable that there is so little, but I have to say after seeing 1.5 million views and a 4 star rating, I was a little disappointed.

So it fell victim to one of the most common mistakes in old flash fighting games, it had the opponent very easily able to be stun locked. While it had a ton of cool features, such as the power up, or flying, man there really not necessary to win whatsoever. Spamming punch in the corner was more than enough to assure victory.

Really this felt more like a tease than a usual demo would, especially since you could see fighters that couldn't be used. Other than that there was only one more problem I noticed, which was the controls were only accessible after entering combat.

Not the worst idea, and it was cool to have things distract you while playing, but since there are no layers, and there are moments where the cup is completely overlapped by another, I can't say that it's very fair. On top of that it has the same answers each time, so it doesn't have any replay value.

Okay for a first attempt, especially art wise, but the functionality of the game is quite low. As a common theme with old flash games, it doesn't give much time to react to situations (much like Griffin Lancer said below me this is usually due to the fact that the maker knows where everything is and scales the reaction time based off of that.)

Besides the low reaction time, I had to say that the control scheme was odd. You could've just gone with clicking everything, but you made letters on the keyboard do it. Now if they were close by I understand because it would be convenient, but A to JKL is a stretch so it's really uncomfortable for one hand.

Seen something similar to this before, but it had a much tighter time restriction. Overall this was a pretty decent game but there were a few problems that really make it lackluster. One is that the time limit isn't shown, so there really isn't any pressure put on you, and another is that they have the same position every time, so there isn't any replay value. The music was a nice touch, but it really doesn't make up for the lack of effort on the art.

Had some concepts here and there, like the having to manage the eyes thing, but really it's just another spam clicking game on the old portal. As always, overly violent as well. There really should be an indication of when the clown will attack instead of having to go to the eyes constantly. I like that there was cool down to discourage spamming the mouse.

An aggravating game, don't confuse difficulty with poor controls. It's pretty hard to make a bad platformer, and even though it wasn't all that new, nor did it have many unique concepts, it's hard to say it wasn't fun. There were a plethora of issues though.

One was that the controls were really too sensitive, as in you would move to what felt to be an uncomfortable amount when going around, on top of that when you jumped there was no cool down on it, so if space was still down, you'd just jump again. When transitioning between levels the text showed up for too short of a time. And finally, when you died you had to start from the beginning. For a game not so stable, it really would've been better off to have a life system, or start over the level instead.

Too short to be anything good, but I guess for the small amount of time it seemed relatively well put together. Can't say that this was original in any way being that stick fights were super common back in the 2000's.

A game about neutering your human dog hybrid... yeah I wish I never played this. It's mildly fun, but not much better than randomly spam clicking your screen. The art was pretty good, so there's that.

More detail on the art style on this version, but I have to say, I prefer the original better. Other than that there doesn't seem to be much major difference here. I liked the small story, and it's better than a sound mixer, though I do wish there was a way to incorporate how well you did other than time.

Not really a pong clone per say, it's more like a curve ball clone, as pong would have the goal of getting it past an opponent, while this is just getting the most bounces. Either way this works, can't say it's much fun for more than a minute, pretty much a dead end concept.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 21, Male

professional lameass

NY

Joined on 10/2/19

Level:
14
Exp Points:
2,109 / 2,180
Exp Rank:
30,053
Vote Power:
5.63 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
10
Saves:
37
B/P Bonus:
0%
Whistle:
Normal
Medals:
43