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Dankdadd

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Now this is a lot of fun here, and is the first attempt at a smash clone on the portal. It looks pretty good, and has a lot of variety with 8 characters and 11 stages. The music was a nice addition to the fight as well. However, being a 2002 flash game, this obviously had a lot of errors that made it less than perfect. Still, you did a great job considering the time.

List of errors and suggestions:

- Player 1 got three attacks / abilities, while player 2 got only two, this leads to an unfair advantage, you should give them the same amount of attacks.

- You often clipped through walls, and hitboxes weren't always accurate on attacks.

- Sorceress' magic didn't work on some stages.

- Jumping and launching distance should be increased if you want to give it more of a smash bro's feel.

- For some reason, when you won as the third player two, it says "gomba wins" even though I'm pretty sure that's Larry.

I've seen some other orientations of this, but with tanks, and I have to say that this is a poor recreation of it. The forces and angles do not seem to be accurate, as 1, 1 will launch it nearly straight forward instead of it hitting the ground from lack of force. Since the characters cannot move, this makes the game a one trick pony, because you only need to hit once, to remember how to hit every time.

So it was an attempt at pinball, but there were a few errors and deficiencies that made the game significantly less enjoyable. These being that the ball could just fall off the side before you ever get the chance to hit, there being a rather crude overall look to it, the paddles always having the ball deflect off of them, being able to hold down the paddle button making repetitive noise, and lack of movement on the screen from anything besides the ball and paddles.

Overall, a whole lot more could have been done with this, and this was really one of your worse games.

So it wasn't a bad idea, and it was three quarters of the way there to being a great game, but it's fatal flaw is that after you get hit it doesn't give you any invincibility frames or time to react. With missiles and creatures coming in from the sides, it makes it so much worse that you can die instantly if you don't move your mouse to a sudden enemy showing up. Besides that, I didn't have many problems with it.

An alright space game here, but it could use some work on the handling of the player. Overall it seemed well rounded, with decent music, graphics, and design. I couldn't get past the boss, but I assume it ends right after that since this is a demo.

Basic demonstration of a future game that never came out.

It seemed pretty much like all the other running games of the time, where you just hit two keys over and over to increase your speed. It was well drawn, but because it was so short, and simple, I can't give it much more credit than 2 1/2 stars.

PS: Darth Maul is a Sith, why is he in the Jedi Olympics?

A pretty good endless fighter, though it gets a little too repetitive. It would significantly improve the experience if there were boss health bars and more enemies to the mix.

I didn't have too many issues with it save for the fact that there wasn't a reason to stop attacking at any given time. There was an occasional bug where player 2 would become invincible when attacking, I don't know what that was about.

An improvement from the last one being that you made a single player mode, but not by much. The controls are still really bad, and AI for the enemies is pretty poorly done. I personally don't like the music myself, but the art is undeniably high quality for the time.

To fix enemy AI I would recommend giving tells for attacks and having more than one way to deal with something coming up. Like having to decide when to block or dodge.

An unusual way to make a maze game, but the concept works I guess. There were actually a few major problems I noticed with it. Each time you restarted the music looped over itself, and the loop wasn't even a full 52 seconds long. More importantly, the walls track the mouse instead of where the ball is, so if you quickly get your mouse off the screen, it's an instant win.

I recommend you have it tell you what direction it's turning next so that the player doesn't need to memorize and can actually use their reflexes.

Well, it's not the best, but I don't think it was meant to be anything amazing. The graphics were quite fuzzy on this, and the controls really needed to be available on the keyboard instead of just the mouse. The whole repeating enemy thing is forgivable being this a demo, but the invulnerability until after an enemy is defeated seems like a rookie mistake.

The music was basically elevator remix of Castlevania, and I found it rather entertaining.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 21, Male

professional lameass

NY

Joined on 10/2/19

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