00:00
00:00
Dankdadd

2,023 Game Reviews

8 w/ Responses

116 reviews are hidden due to your filters.

This is a pretty unique submission as I haven't seen any other games about telemarketing before this, and it ties in well with your little series ongoing with it. There were a variety of choices, and some different endings, but it would be much better if there were subtitles and the ability to skip all dialogue instead of just the beginning.

A really nice recreation of DOOM in point-and-click fashion. If you combine this with the intro cutscene that you had it actually ends up having a lot of art and time to it. It had a really good sense of atmosphere throughout the game, as the ominous music, and graphic display added to the overall feel of it.

Since it's point and click, I can't give it much credit for the originality of it's interface, but I have to admit that this was one of the better I've seen thus far in the point-and-click genre. It had a combination of a bottom left navigation, and arrows around to ensure that you could figure out where you were going. As well as much detail to the objects scattered about the map.

The zombie and imp scene were also done well. I felt that the speed to mash the space bar was fair, yet challenging enough to be interesting. And the imp reaction time wasn't too unfair either. The shootout also had some good mechanics that other submissions of the time didn't possess. However, it's nearly identical to the one you had a demo of before, some variety would suit it better.

Overall the only negative thing I can say about this game was it's length. Adding some more combat sequences would make it much better. The ending didn't really make much sense to why it was happy either, since you're still stranded. If the point of the game was to get out, why would you go in, in the first place?

A virtual pet about money and corporate greed. Mildly funny to watch him cry over things like that, but it seems a little biased as there are a ton of legitimate business men. I personally don't enjoy things that are trying to spread a message as much as normal games, so this didn't really do it for me.

The animation was quite well done for 2002, but besides that I can't say the interface or music was anything to write home about.

Death Race isn't really a good name for this since it's more about navigation than it is speed. "death maze" or "ship maze" might have been some better choices.

Overall the concept wasn't bad, it was like operation, where you couldn't touch the walls of anything, but the controls were less than optimal. You had to turn all the way around just to slow down. Adding a break option would be so much better off. You didn't always spawn back in when you did lose, and there was no point in getting to the end being that you could just click to the next level, and it didn't even reward you for getting to the red dot. Needs a ton of work.

For as far as early dogfight games go, this is pretty good, but it definitely didn't hold up well to the test of time. While the concept was quite good, the actual game play was deficient in some departments.

There were about 5 levels and each of them were rather similar, destroy a target. I wasn't expecting anything like this to have story, so that's fine really. The controls were mostly solid, and the variety of things that can appear on the HUD made for more interesting game play. However, the lock-on system needs a bit of work, as it takes forever to actually lock on to an enemy. With the AI in this game, they move around a ton, so actually getting a rocket shot off could take minutes. A better way of doing it, would probably just be over time and general direction, rather than having to point your plane directly at it. Hitting anything on the ground was also a real pain, so adding a bomb that drops out the bottom would be beneficial.

The game was awfully silent. Adding some music, or sounds when an engine goes out, or even alarm noises when you get hit would significantly increase the players enjoyment and intensity of the game.

As far as graphics go, this was good for 2002, maybe more than one background would be nice. For the night having it be pitch black was a terrible choice, as you can't see any movement. Adding a radar might have been better than having to ask the guy over and over as well.

A fun little joke game, obviously everyone knows how to draw stick figures. The ending was cute, and everything seemed to work well. Maybe adding some more points to the tutorial would make it a little more interesting.

Another shitty assassination game from the early portal, at least you gave some context in the description of the game. The art was okay, but animation was very lacking. It was mildly funny that Snickers came out of her chest.

A shitpost that gains stars from people who like the clock crew. Not even a game, just a flashing image.

Needs a lot of work, the only thing that this game has going for it is the artwork, everything else is lacking.

Now I've never played metal slug, but I don't think it was anything like this. This is basically another one of those cookie cutter side scrolling shooters that came out around this time. It even has the same error of being able to walk off the screen at any time.

It was overly simplistic, you walk and shoot, and it's really easy to not get hit as there is only one type of enemy that moves rather slowly. To rack up your score, it takes ages because one kill is around 13 points, I would need to get somewhere around 120 guys to get the max score. The ammo system was really unnecessary due to how quickly this game gets boring anyways.

You literally click one button and watch as Dora the Explora's head explodes... needless to say low effort, and no quality whatsoever.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 21, Male

professional lameass

NY

Joined on 10/2/19

Level:
14
Exp Points:
2,109 / 2,180
Exp Rank:
28,629
Vote Power:
5.63 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
10
Saves:
37
B/P Bonus:
0%
Whistle:
Normal
Medals:
43