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Dankdadd

2,023 Game Reviews

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Kinda generic with the whole shooting random animals thing, but the sound effects and shooting cams were kinda well done, so I'll give you more credit for that. The description pretty much sums up everything this game has to offer.

Really solid concept here, it's nice to see that you've been improving each game that goes by. I can't say that there was much wrong with this one besides extended hand holding, and mild detection issues. The one thing this lacks is music or sound effects when you hit purple skears, it would probably liven it up quite a bit if you added either into it.

While not practical for anything, it's kinda fun to mess around with and learn about. I don't see much of a difference from Leet speak though.

The series continues to be well animated, and with small improvements each time. This time around you get to go back to scene selections to see what happens when you make a different choice, so that was a good addition. I can't help but notice that 2 and 3 were both shorter than one though. Not enough to take away any score however.

Wouldn't be bad if there was significantly more content, but this is undeniably terrible. Since it's a banner game the size is too small, but that wasn't the issue really, it was that no matter what you did, your score was negative. You'd need to play it so many times to memorize locations and spam your mouse to get a positive score. Needless to say there isn't anything good here.

Really simple game, can't say there is much good or bad about it, it hits right in the middle quality wise. The animation was good for the time, and it wasn't too hard to hit him. He had a few unique spawn locations to keeps things interesting, though this has little reason to replay being that he always says "good shootin, tex" no matter what score you get.

Really getting sick of the same joke being told over and over again, as I'm sure the people in 2000 were too. "windows bad simulator" is overdone, and there are like 30 that came out before this, not being much better either. This one gets a half star because it has a little bit more to offer than the average, but still nothing new nor original.

Pretty much the same things that I said for the first one apply to this. It's not much different besides that it's shorter and a little less interactive. I chose to believe you split it into two parts to have it load faster for others.

A pretty good game for something so generic as stick war animation. You did some things much better than other creators at the time, such as having high quality art, and not having to start from the very beginning when you die. Although simple, it was fun to play.

As for issues, I didn't notice many around, save for the occasional grammar or spelling mistake and if you hit cancel when the door is about to self destruct, you can't open the panel again. The only thing I have to recommend is being able to skip the start cutscene, so you could go back faster if you wanted to see the deaths.

Don't notice much of a difference or improvement from the first one besides the color scheme now being blue. Still has the major error with collision being that it instantly kills you when you bump into something.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 21, Male

professional lameass

NY

Joined on 10/2/19

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