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Dankdadd

2,017 Game Reviews

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Would've been alright if the handling was a whole lot better. Honestly if you made the guy move in a grid kinda like trapped I would've been completely fine with it.

Needs clearer instructions as "red star" and "blue star" aren't on the first screen and i had to play a bit to figure out I could move to a different screen. Major problem was that the bullets and enemies don't get penalty for touching you, which means they'll infinitely collide with you until you're able to move out of the way. This causes your health to drain every time you're hit.

Only really a fraction of what the minesweeper game is, featuring many things wrong with it, and no unique idea to make up for it.

To start, you can click on a bomb on your first turn, with no way to indicate that at the very beginning. There are no way to mark the bombs that you know are somewhere, and there is no total number of bombs like the actual game. This is a little nit picky, but there aren't any difficulty settings or timers, so playing more than once feels pointless.

So I'm not sure if this is yours entirely, but I have no evidence that says otherwise, so you win this round...

Had a nice idea with showing people how to play bass, but it doesn't really work with that since the notes are off, and the lines on the guitar aren't even straight.

It's Pac-man, but a little worse. The techno music in the background is good, but there is one major problem: you need to die for the pellets to re-spawn. This almost completely ruins the game since it puts a cap on your possible score.

What about getting a wig though? Nah that's too easy.

I loved the animation, and overall the concepts were cute and jovial. Although only a bunch of buttons, the gadget was quite nice.

Not much better than the previous "demo" doesn't have visible health bars, can't click on items, and nothing is explained whatsoever. The paper style is kinda cool though.

Never played the original moon patrol, but this is a pretty good arcade game. The password system really saved it, without that I'd probably just be complaining about the difficulty. Speaking of that... you really need to decrease the delay on your actions in general. When I touch the ground it takes quite a bit to move or jump again. Some of the parts are nearly impossible and I only got to the 2nd level. I'll probably be back to finish this, I'll edit this review when I do.

Cute, but you made me feel guilty for killing the mouse, come on...

Overall the art was pretty good, and the story with mice being in your apartment made it more relatable. There were four options, kinda wished I could've used the obvious mouse trap right away instead of having to fail with the soup can and get it with the honey first.

Pretty alright work for stick figures. I've been reviewing all the games on the site, and for 2001 standards this is pretty good. It's more of a memorization and trial and error game than a shooter, but hey we all gotta start somewhere.

Also noticed a bug with it, if you keep failing, you can just right click and hit play to make the game think you passed the last shot. (not sure if the accuracy and number of shots was actually tracked btw. I think it just gives you a number.)

Killing spree game, in the Pokemon universe. Not really my thing, but I can tell there was more effort put into this than just shooting Pikachu once.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 22, Male

professional lameass

NY

Joined on 10/2/19

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