This made me want to die, not because it was bad, but because I grinded for no reason...
Generally speaking it was an alright rpg in the aspect that you could get combat encounters and level up etc. However, the world felt so ridiculously empty, and the bugs are all over the place. Most enemies didn't drop gold, so as you walked that green wasteland you call a field you gain nothing but internal pain and slow progression toward your next milestone. Everything looked the same, so finding something was impossible, a mini map would fix this.
What really put the icing on the cake was how late you got the sword, no berries, and the fact you can clip through walls by spamming diagonally.
As I said before, it was okay, and at least it had a bunch of things to talk about unlike some other things in 2001, but this good concept had a pretty poor execution.