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Dankdadd

2,022 Game Reviews

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Glad to see something from the clock crew that isn't a complete shitpost, but an actual functional flash. I am confused what frogbag clock is, and I don't think that I want an answer.

Overall it was a pretty good rhythm game, definitely easier if you've heard the song before, which I haven't. Even still, the art that played along side the music, was pretty nice, and I have to say that some of the events going on during it were quite humorous. Good job for a 2002 flash.

Frustrating at best. I can appreciate that you basically gave answers to the puzzles when you lost, but at the same time it just makes this more boring because you don't have as much sense of accomplishment compared to figuring it our yourself. The puzzles' answers were always odd, and have very little to do with what the soldier does, but usually causes some exterior event that solves his problems. Having him walk around was Lemmings like, but it was too slow when he moved, and too short too short when you need to find what to click. This game would benefit greatly if it highlighted something clickable when you actually went over it.

Pretty useless gadget here, I can't say that it's that interesting at all. This really just seems like you're testing out some coding skills, not something that should be published.

"Kill x game" with crappy art and no sound. This was way too short to be interesting and was really just another edgy stick animation.

Not really a game, just animation here. If I were you I wouldn't use the name XiaoXiao as that is @Zhu 's title for his games. It wasn't the worst thing I've seen, but I can't say it was that good either. I personally wasn't entertained at all.

Basic dress up game with no redeeming qualities. I don't know what you had up before this, but I'll just judge what's here. Not enough props or good art to be anything at all.

An okay snowball flash. Didn't blow me out of the water, but it certainly wasn't that bad. I felt that there should've been more instructions on how it all worked (such as telling you how many times you could get hit) and maybe some music or sound effects to keep things a little more alive. Besides that I can't say much was wrong with it besides that it's generic.

Basic find the ball kind of game. Since there weren't really three dimensional shapes here, it was kind of hard to tell if one went behind the other, but it mostly worked out. Kinda was a bore though since it didn't look all that great, wasn't challenging, and had no sound.

Needless to say this was pretty bad. I think this was an open source flash kit that you used to make it, and you put Newgrounds in the background. It played poorly and looked terrible, not to mention the concept of killing the clock crew has been overused quite a bit.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 21, Male

professional lameass

NY

Joined on 10/2/19

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