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Dankdadd

2,022 Game Reviews

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Another batch of widgets, but the music was kind of off putting. It was almost uncomfortable to play with the widgets because of it. Though most of them seemed functional, and indeed useless.

Another generic zombie shooter, with no music, and a ton of unanswered questions. Pretty much every tip was too shoot in the head, which is a no brainer. Came across two major issues in the short time I spent playing. One was the difficulty of jumping the pit, and the other was the code being able to soft lock if you make one misclick on the code. The art was okay, but nothing impressive for sure.

This was a pretty good puzzle game, with maybe too many tries? I personally got it, but if it had like 8 attempts, things would be a little more intense. Maybe you could add difficulty options like adding more colors or longer combos to figure out. Still this functional and fun, though I can't say there was much of a reward for getting it.

Probably one of the best the best War on Terrorism game there is. Though that doesn't make it perfect.

So it has four unique missions (quite a bit of programming) making it clear that a lot of effort was put into this. However I felt that there was a little too much health on your side, making it quite difficult to lose if you're trying. A cover system in this scenario would be much more effective. There were three options for guns, but hardly any reason to change between them, so that was a little underdeveloped.

This games isn't getting the extra half star for patriotism since it's after 2001, but ended up getting the same score because it made up for what the first game was lacking.

Quite a jump from your games in the series, but not necessarily a bad one. Change is definite in all things, and I don't think this changed for the worse in most regards.

This being more of an engine demo, obviously it's not having as high a score at the others, but that's not the only reason it didn't make it to 5. I thought that the combat system was excellent, but had quite a learning curve to it. I feel that there isn't enough teaching by example in your games, so you're left to see what's what long after it's explained to you. Over the course of these games, I've developed a familiarity to the system, and a love for it at that, but I have to say you didn't do an amazing job at introducing the concepts. If you just had a test battle with some arrows and stuff that would do wonders for new players.

So now onto the positive and negative changes I've noticed

Good things being:
- unique style of combat, especially the zero health to kill thing
- adding distance into the equation
- having some strategy into both moves and card "gambles" that you do
- some minor calculation specifications and tweaks, like the suit making it 10% more instead of the whole dice rolling thing you did before
- showing all the numbers, such as hit rate, to you as you played

Negative changes:
- You can't see health at all times, you have to check it for each enemy/character
- drastic decrease in art quality of the backgrounds (though thankfully the characters stayed the same or better)
- Less fluent movement on the map, it felt much more like a Flash game than the others did for certain
- No Inn at the start to help you heal, and generally having a very rough start that it left up to chance
- only being able to change one card at a time, from the character that did the most damage that fight (this usually results in one character being much stronger than the others, and staying that way)
- experience being distributed based on the amount of damage (has the same effect as the last point)
- Not being able to copy and paste passwords

So as displayed and explained I felt that these changes were both good and bad for various reasons. Now I have some smaller complaints too, but they don't negatively impact the game too much. First off, you can't exit the dungeon to go back to the first store, and second there was a bug with the password that adds Hiro if you don't have him yet.

With all this in mind I thought that this was still a pretty solid experience, and will be playing it to completion soon. The only thing that takes away from it's entertainment is the speed at which it plays, which is too slow. In all honestly, not much could be done about that besides remaking the game to be more recent, which just isn't happening.

Still, good job Kinsman, it's been grand.

A dead end of an RPG game to be honest. I can't see this going anywhere as it is, as there is no strategy needed, no original sounds, and no background either. Not sure if this was supposed to be a demo, but if it was it didn't show anything unique.

Another generic killing game with pretty shitty animation too. I've played my fair share of these and I can tell you, they never really get any better... conceptually at least. Found a bug. You have to have caps lock on to get anything to work.

A decent pong game, but it suffers from the same error that many creators have when making this style of game and that it having the AI opponent be too hard to beat. Here we have a clear example of the AI following the ball at a set speed, in which the only way to get a point would be to make the ball go faster than the opponent and get some good luck. Any good opponent AI is made imperfectly, this one has a bit too much leverage over you.

I mean, it's pretty generic for clock crew spam, but this one is actually below the standard to be blunt. It's obvious what's wrong with this, so I'm not gonna waste my time saying it.

Weird thing here, why would you throw your mic at people to stay on stage? It gets very repetitive very fast as the audio loop was very short and there was only two types of hecklers able to appear.

After a while the game pretty much becomes impossible as your throwing speed is slower than the rate at which they appear. I managed 166 seconds and got no sense of satisfaction completing it to that point.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 21, Male

professional lameass

NY

Joined on 10/2/19

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