Fun and pleasant overall, but it's so broken.
The art and music added to the experience, and the story was pretty straight forward and basic, but there were a few complications and contradictions that pissed me off, so much that I took off an entire star for functionality purposes.
The game is very luck based, and that's fine, but I feel like you should always start off the same at least, so that building your character is strategy to combat the game rather than luck from the very start. (I know you can roll your stats when you make a character, but since this is an abridged version of it, you really should've focused more on the experience, rather than accuracy.) The Gold you get is also an annoying feature, it's just unbalanced as there is no way to get it besides chance, it would be much better to start off with more gold based on charisma instead.
Some stats were just plain useless, like it said I could read at the start, but when I got to the tree it said I couldn't, also that riddle was pretty bad as it was too ambiguous. In my experience with D&D also, you tend to roll for everything that uses your skill, so should you roll for passing the knight and convincing the priest to hand you potions? Shouldn't charisma effect the conversation with the orc?
There was also a chance that when you got hit, you would just flat out die, even if your health was full and you took one damage, you'd just fall flat dead. This is a game breaking bug.
However for some odd reason, I didn't find myself too dissatisfied playing it. Maybe because I could tell the effort that went through it. It'd take a lot of chance to make it through, worsened by the fact that you can instantly die. This was shy of greatness honestly, could've had full stars if not for the significant bugs.