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Dankdadd

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Decent asteroids game with a unique concept to it for sure. I liked the whole premise of being able to upgrade ships and move along the levels with a different ship and strategy, however there is one major problem, it just isn't fun.

The game moves really slowly, and that just kills the overall experience of it. If you could move your ship continuously instead of in chunks that would be much better for accuracy too. I felt that many of the sips had too small of a hit box to them, and finally that there wasn't enough punishment for death. When you die, it just sets you back to the start of the level, no loss of resource, nor score, nor ship or anything. This makes it pretty purposeless to even bother trying.

Not the greatest plot, or funniest at that, but it had some pretty art for the time. I though that the game played well, and was mildly entertaining at points, but was mostly generic.

Also just a note, naming your character "dorkboy" is self-sabotage for anyone trying to enjoy the game on a slightly serious note. Even for those that aren't it's kinda lame.

This was a pretty sweet "election simulator." Honestly it doesn't have any of the many many things you should be doing for a campaign, but in it's simplicity lies it's strength.

It's weird to think that kissing enough babies can win an election, but yet again it gives you something to do while debating if you should hit a rumor button or not. The game is heavily left up to chance, but I think that the chance favors the player more often than not.

I liked that there were multiple difficulty options, gave it some replay ability.

Pretty poorly made overall. While a simple game of collecting blue pellets throughout a course is nice and all, the functionality really takes it downhill. The time it takes to start moving is obnoxious, and the hitboxes for enemies are unrefined. When you get to level three it instantly kills you, which just flat out makes this nonoperational.

Gave it a zero because you asked, but I probably would've given a star pr two. Seems like a fair test, but obviously it's not much better than your average shooting range game. Having to spam click was quite annoying.

An interesting take on a asteroid style game for sure. Haven't seen anything quite like this one before. I liked the pace at which you could shoot, and the low control for your spaceship actually balanced the difficulty a bit.

What I found very poorly done was the death sound that was made when you got a game over, it was ear piercing.

Very easy, but well orchestrated. The mood of the game was carried throughout, and it was generally entertaining, although simple. I like the ending where the cycle repeats itself.

Better than regular breakout for sure, especially with all the little extra power ups and setbacks you can get, but I had one major problem with it. Why not have the ball launch up when you serve? It makes the game so much more annoying that you have to bounce several times before starting a new ball.

Other than that this was pretty good and challenging. Had a few minor issues with the ball clipping into the paddle, but as far as I could tell it would never result in a loss of a life unfairly.

literally just a mosquito swatter clone with nothing interesting about it whatsoever.

Hardly and better than the other demo because it still shows very little of the game, and has a ton of problems with it. I couldn't get the password to work for the life of me, and the whole thing was just too easy. All that while around 5 notes of a song looped over and over. Introduction was kinda cool, but that doesn't make up for the other problems.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 21, Male

professional lameass

NY

Joined on 10/2/19

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