Simple shooter, with levels, though it doesn't have many unique qualities, and the penalty for rapid fire is far too low. Moved rather slowly through the whole thing.
Simple shooter, with levels, though it doesn't have many unique qualities, and the penalty for rapid fire is far too low. Moved rather slowly through the whole thing.
Not the hardest thing I've ever played, but added some new concepts that I have't seen in flash games as of yet. The monsters were more goofy than anything else, but I think that was the point. But why are you going into the Asylum in the first place?
This demo actually shows some game play, so it's one of the better one's I've seen thus far. I like the idea of a Tom Fulp fighting game, I think I've seen it done by modern day. Unfortunately, it looks like this was never finished.
So it's unbeatable, I guess that was your point, but that doesn't make for a very fun game. Any person vs. person match usually ends in a draw unless a mistake is made, so this is no better than the real thing.
Now this game has a wonderful concept to it, and looks pretty fantastic considering the time. But by God the controls are terrible. It almost makes the game unplayable. Reflexes be damned, the perspective of the game and the controls being opposite, are the most confusing thing ever. I found it near impossible to dodge anything and adjusting to get over a grave was pretty hard. Might just have been me, but ruined my experience for an otherwise great game.
The intro cinematic was both funny, and well drawn, and the ending was cool and unexpected. I wonder how many combinations there were to that undead bride. It reminded me of Pac-Man in a way. What ended up happening for me at least, is I kept getting more body parts when really I just needed one more thing to go. It's all up to chance really, and while that's good, it can easily be just as annoying.
Okay, but a little broken. Once you get to level 4 you can't really beat it since the missiles move slower than you could possibly know where the target is going.
This was a broken shitshow, but somehow a little fun. There isn't anything seriously good about this, the story is far too cheesy and generic that it has no entertainment. Every time you moved it seemed like there was new bug to find, whether it be overlapping screens, or your pistol firing to read a book.
I was able to get through it, and it really was only good to laugh at how terrible it was.
Another Clock Crew shitpost here, kinda funny, but why does orange clock show up twice?
Much better than the last version, not sure why you didn't just upload it over the last though? I'm not sure if that was an option yet, but I'm pretty sure it was based on me seeing other older posts do it.
The art is still on point, and the animation was unique.
The instructions for the damage of each shot were helpful, but I still recommend that you add a better sight and make it so that you can see the health go down to confirm if you made the shot.
So this was better than the previous game, but I noticed a small bug with it. When you died it still said "successful" which is not great for obvious reasons. Besides that the art is still on point, and the animation was unique.
I noticed something odd with the reticle. I liked the whole recoil thing, but the accuracy of it was indefinite. I think this is because it has a chance to fire in multiple places within the sight? I wouldn't really recommend that since it adds for worse game play.
Also the instructions didn't work.
I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me
Age 21, Male
professional lameass
NY
Joined on 10/2/19