Don't know why I enjoyed that really, it just was a high quality shitpost I guess. It doesn't have anything particularly good, but the art and mixed nuts spoke to me. The music probably added to my enjoyment of it as well.
Don't know why I enjoyed that really, it just was a high quality shitpost I guess. It doesn't have anything particularly good, but the art and mixed nuts spoke to me. The music probably added to my enjoyment of it as well.
Reminds me of the series "what to do with dead babies" which had a couple random uses like this one. If nothing else, it's creative, and mildly funny at some points. Kinda disappointed you didn't something along the lines of "works for periods too."
A soundboard with only 4/5 options and a poor setup. The sounds play over each other, and are rather long. Mostly just seemed like some ghetto "jokes" if you can call it that. Not really any good for obvious reasons.
Literally takes 4 clicks to finish the game, all while blue things that are supposed to resemble people fall over and scream. There is barely any content, and certainly none of it is good.
Mildly entertaining with the moving ball around in a jelly like substance made of circles. The actual point of the game when it starts is a farce, but there is some interest to be taken here.
Not a bad idea with the whole Russian Roulette thing going on. It would be better if there was a pool of questions rather than just the same ones, or if the gun wasn't rigged to blow your head of the majority of the time... Still nice idea though.
I personally found the music loud and annoying, wish there was an option to turn it off instead of having to do it on my computer manually.
Old, and not especially good even for the time it came out. Now this was one of your earliest works, so seeing you have improved much from this is nice to see, but even in your description you make reference to how not complicated this is. Really it's just another early Newgrounds violence game.
A highly customizable battle game here, where you can play with friends, alone, or not at all. I think the ability to determine the stats of a drone is quite interesting to see, yet it can be intimidating to some people who are just coming across it. Luckily, it explains everything quite nicely in the description of the stat.
The variety of attacks was nice to have, but it can make for an awkward control scheme since many of the numbers are far off from each other. And with such an array of tactics, the AI surprisingly fared well against it, yet wasn't too difficult either.
I think having a story mode, or some more set battles where you have a set drone as well, would improve an already pretty good game. Nice job.
I think that this is a fun and interesting rhythm game you got here, but the whole life support thing was a unnecessary theme to it.
It's simplicity both in control and visuals improved the overall feel to it. The only problem I had with the game generally was that missing one demolished your pulse making you lose after missing like 2 or 3, which is brutal.
It's hard to make a bad platformer, but here we are. So it's obvious that it's majorly unfinished, in the aspects that there are several bugs and only one level. I don't think the concept is that bad, as you're just grabbing gems and moving on.
Bugs I came across in the 1 minute of game play included: getting stuck off the edge of the map suspended in mid air, dying and pressing continue, only to replay the sound effect, being able to run faster than the screen scroll, and a bunch of poorly done hitboxes. Try harder next time.
I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me
Age 21, Male
professional lameass
NY
Joined on 10/2/19