Literally the same as the other one, but now in Japanese! So same rating as the demo. It seems that nothing more was done from the other, it's still severely unfinished.
Literally the same as the other one, but now in Japanese! So same rating as the demo. It seems that nothing more was done from the other, it's still severely unfinished.
Generic space game really, the story was mildly interesting, but once you got into game play there wasn't anything but disappointment. First off, you can stick to the bottom right of the screen the whole time and take no damage. Secondly, your rate of fire is too fast for any enemy to be challenging whatsoever. Finally, the game doesn't end after you beat the boss. So it barely functioned really, but makes for a small amount of fun.
A simple puzzle game, can't say it was too difficult, but a timer or something could make things a bit more interesting. I didn't notice any major flaws with it, besides that it was a little short and could have another method of checking / marking answers.
Not terrible for this type of game, but since this type of game has been done so many times, I can't say this is original or good. It has a few extra things like a dress up in it, or a music player, but that doesn't make up for the staleness of this joke.
Not all that great, just a weird way of doing whack-a-mole really. It has way too much time in between clicking on the target and getting back to the square, and the tentacle counts as a miss, so it technically hurts you twice. Overall, it isn't that complicated or bad, just generic.
Horribly unfinished and does almost nothing with the concept introduced at the start. You basically just click on a bunch of circles as an arbitrary number rises and the same two lines repeat.
Oddly set up sound board as there are no buttons to clearly distinguish where to hit for each line. It seems to be pretty generic besides that flaw.
Has nearly identical problems as the first game, as you fire way too fast, and difficulty hardly changes the actual difficulty of it. Sure there is a little more, but that doesn't fix the major game play mistakes you had.
So it was nice, mostly especially in the sprite work and overall feeling of it, but I thought that the missile system you had was a little odd. You used the same one you had for the alien terminator games you made, which just doesn't fit this type of game. Bullets usually come out the front so you have to be in a certain spot to fire correctly, but this was more about clicking on the enemy and lagging behind your mouse most of the time. The limited bullet system was not necessary to game play whatsoever, and the game suffers for it, as there is no guarantee that you will get enough bullets to finish.
I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me
Age 21, Male
professional lameass
NY
Joined on 10/2/19