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Dankdadd

2,023 Game Reviews

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Not much different from your first one, though it is a little more complex, the interface stayed nearly the same. As Gretgor said below, you could have other ways of marking it, such as clicking instead of dragging and dropping, and a non-manual check system. Though these are mildly inconvenient it doesn't take much away from the actual puzzle itself, so it's still a bit of quick fun to have online.

Wasn't that bad, but definitely was insensitive for how soon it was to the events. Many of the tricks were actually humorous, but the easiest way to get score was doing back flips the whole time.

The extra modes were really pointless to be honest, the game is long enough to perform all the tricks. If there was more skill involved, like dodging objects, or trying to find a way to not die, that would make for a much better game.

Another fighting game from you, but nowhere near as good as your smash one.

The art wasn't especially well done, as I couldn't even tell what the blue guy was supposed to be, and the fact that there wasn't any enemy AI makes this a lot more boring unless you have someone nearby.

The powers were a cool concept, but there was little use to them as there was only one level to fight and try them out on. Would be cooler if you made this into a single player game of sorts.

One of your worse games, doesn't really have a point, and it doesn't start without right clicking and hitting play. The instructions showed dash marks instead of the actual keys, so you were left to figure it out on your own. There was only one room, and you could walk straight off the screen. Not your best work.

Pretty basic game here, has three different levels, but none of them are especially long or complicated, and each have their share of functional issues. The art was rather well done though.

In the paintball one, you could spam click, in the slingshot one you should have more attempts, and in the duel one you can spam space bar with no penalty. Overall it was mildly fun, but was lacking in design.

Nice sounding, but could definitely use some work. The overall appearance of it was nice, but it didn't make the best for formatting when none of the sounds were described by anything more than a letter.

Sound mixers generally aren't that complicated to make, if you did make the music yourself, I have to say that it was rather good in comparison to the others around at the time, and the description really helped to make the game a little more fun. However I feel that there was more instruction needed, because there was nowhere that I saw hitting a key made the sound stop. Also sounds could play multiple times. A metronome would also assist people to sync up the tracks at the right time.

A really simple concept, and doesn't really play that well. This adds onto the pile of many side scrolling shooter games of 2002 and prior. It has nearly the same bugs at the others, such as being able to be hit by dead enemies, or going off the screen.

The art for this one seems to have a bit of effort, and the animations were mildly entertaining, but it doesn't make up for the rather boring and repetitive game play.

Well animated, and overall good looking, but lack of music or much sound, and simplicity makes this game not very impressive.

The two levels seemed nice, and attention to detail, such as blinds going up, or vending machines opening, was a cool feature to have, but that is equally met negatively when the people don't react at all to being shot. It was overall smooth though, and I only noticed one bug, where the amount of ammo you have isn't the same as it shows between levels since it always starts at 15, but you have the amount that you ended the last round with to shoot.

Simple tutorial to help those in the old flash days. Not really that practical now, since flash isn't that effective for making games anymore, but it still holds the sentiment for wanting to help other creators of the time, so thanks for the tutorial.

Not a terrible idea here, funny even, but this doesn't seem finished enough to warrant any higher score than this. The movement was mostly fine, maybe a little sensitive and unpolished, but it definitely worked. The grab mechanic was interesting, much better than just bumping into things to pick them up. However, the cops only occasionally damaged you. I could walk into them several times and have nothing happen.

Overall, good game, but still needs quite a bit of work.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 21, Male

professional lameass

NY

Joined on 10/2/19

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