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Dankdadd

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I liked this little platformer a whole lot, a nice break from my studies. It's simple to pick up and knows when to end before it gets too repetitive. I also enjoyed what I think was a Yume Niki reference for the last set of levels o_o

It is shy from perfection however, as the concept itself has been done many times before and it doesn't really do anything new with the genre of endless running platformers. I also found a little potential oversight in which you can touch the side of spikes without dying, but nothing major results from it.

A cute, simple experience.

I expected nothing less from a game so important to portal history, and even though it's only a demo of a full game put into flash, it's still stands out amazingly among the other submissions at the time.

The art and animation was smooth and overall good looking. Especially after playing Battleblock Theater, I've fallen in love with even the earlier forms of Dan's art style.

The music and sound effects all contributed well to the theme, and gave a comedic relief as well from both the screams when you landed on the agents heads, or the comical chomp sound when you bite it off.

While playing I couldn't notice any major bugs or errors whatsoever, just that it was difficult, but not impossible. Now seeing that there is a newer game coming out, you've probably already thought of this, but being able to shoot diagonally could make the game have more dynamic.

Even though it was tough as nails, it was also a ton of fun. I'll probably be purchasing the full game soon. Nice job guys.

It was an attempt, but you really should've had the keys hold out when you pressed and held on a key instead of playing over and over in a glitchy manner. The beats were okay, not great though, and generally don't go well with a solo piano.

Alongside the other "who wants to be a millionaire" clones, this one actually is significantly lower quality than the others. You have to watch through the beginning over and over if you lose, or check the instructions, and the timer on hard mode barely gives you time to read. The layout doesn't look very good either. The only credit you can get was the pun in the title, and some Newgrounds references in your questions.

Simple and functional slot machine, but since it has no sound or anything you can do with the rewards, I can't say that it was that good. The actual spinning was well done overall, and it wasn't that hard to get your money back, so it keeps things less depressing than normal slots.

A rather fun game with more than a few characters (and some to unlock at that) and simplistic design. This was the super smash bros of the early portal.

The design reminds me much of the "limbs of fury" game you made before this, in fact it seems to have identical design when it comes to the controls. Now it has more characters, and many references to the early portal in it. The art work still has it's scrappy charm to it, at the point where it was bordering "bad" but still has the the cartoonish feel that vitalizes it.

I liked the new challenges to unlock more characters, it gives the game much more replay value, as well as the added survival mode that was quite a challenge. As for improvements, I can't say that there was much wrong with the game besides that it was a little unbalanced with frames for attacks. I would highly recommend that in between survival rounds that you kept your special bar instead of it resetting. And as for bugs, I only noticed that you couldn't alter the round time in options, besides that it seems stable.

Nice job, raitendo.

Mildly stereotyping and generic experience here. I mean I think it would've been better if you just asked something obvious and then had it tell you, but I guess this roundabout way works too. Not that great of a joke, and many of the questions are now outdated.

More of the same, a continuation in the series, can't say that it got much better or worse, but I'm glad that this episode had a bit more dialogue than others. It makes it more interesting and longer when games develop character relations and exposition.

This is so ridiculously incomplete that it barely even qualifies for being a game. You can move forward and turn... that's it. Not to mention that the handling was terrible since you would slide around. The idea for the complete game would be nice, but there wasn't any racing in this, and you don't even need to move your car to move on to the parking lot. This could not have taken very long to make.

A little better than the first "Where's Ollie" games, though it could still use some work. The art was improved mildly, and I like that there are some more details to go sound this time, but it's still far from amazing looking. Same problems from the first game are still here, like not being able to see a constant time limit, and having all the targets be in the same spot every time. If those were improved I would probably give this a little higher.

I'm gonna waste my time playing and reviewing all the games on Newgrounds and nobody can stop me

Mason Malone @Dankdadd

Age 21, Male

professional lameass

NY

Joined on 10/2/19

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